FGear Vehicle Physics (v1.4)

Hi, thank you for your quick response.
I’ve done a quick start tutorial and it went without a glitch, exactly like in your video. The problem is when I’m trying to use my own skeletal model of the vehicle I can’t use provided fgsedan_animbp from your example. Each unique skeletal model uses its own anim bp. This is the problem IMO. What is the quickest way to adopt fgSedan_AnimBP to my skeletal model, or how to modify my own anim bp to make it work with your plugin?
I’m stuck, sorry ;-( could you help please?

thank you!