FGear Vehicle Physics (v1.4)

all wheel options can be individually set per wheel from BP but they also can be overwritten by stored wheel options. when you make a change in wheel options you need to call Axle::applyWheelOptions function and this function copies parameters from wheel options structure to each wheel. there are some assists in ArcadeAssists component that calls this function each frame so your changes will be discarded if you use it. Setting it every tick after the vehicle tick may work…