FGear Vehicle Physics (v1.4)

Trying to improve the last driving behaviour, want to reduce the time to turn in this case:

Tried various drive assists for steer: in general, in arcade assits and on inputTranssmision but the unique thing that does what i want is increase the longitudinal force scale in front wheels.

Ok, but is applied always, and i only want that extra on that situation.

I checked ArcadeAssists code and updateTractionAssist gives that extra traction lng&lat but only on low speeds, the sliders on editor is set to max 50.

So, i need that extra traction working on any speed, in my case only longitudinal in front wheels and applied only when car steer/rotates due inertia to one side while you steer+accel to the other side to reduce that time.

Also add the car speed% to the formula, due on low speed you will need less extra traction.

But no idea how to achieve that. Suggestions?