FGear Vehicle Physics (v1.4)

it’s hardly a bug, if you try to draw a debug line from the vehicle actor location you can see the same delay.

we use functions from DrawDebugHelpers.h like DrawDebugLine, DrawDebugSphere etc. and it seems that this kind of delay happens(not sure why). the same goes for the skidmarks, the mesh generation might be delayed for a frame.

i don’t think its related to the physics engine(we fetch locations from both physics and bones), using an extrapolated location might work, i will try to come up with a proper fix and let you know.