FGear Vehicle Physics (v1.4)

Very interested in the UE5 support. Already bought the plugin and got the driving car close to my needs in just two days.

Some questions:

1.- About UE5, in case we still want to stick with physx will be possible? So will support both, or will be deprecated to focus only on chaos?.

2.- Maybe a bug or maybe this is how is intended to work, but if you brake while accel the brake lights not works, it should work always that brake is pressed right?

3.- Problem doing 360º like in the video. Using differencial type:Open in rear wheels helps to drift back, but when you try to accel after the reverse is done it looks on change R/1 gears brakes the car ¿? .

I tried with friction torque 1.0 & Rolling resistance 0.1 to boost acceleration in low cases to avoid that stuck, but nothing.

So, i guess maybe can be in the transmission change time, clutch, etc… but nothing seems to work, the brake lights are triggered when i try to accel after the spin and change from R to 1 gear so it looks some brake is triggered :frowning: .

Or im missing something?