FGear Vehicle Physics (v1.4)

It was the physics asset that was the issue, thank you, I got it working now correctly!

The only other thing I’ve been looking at has been the AI navigation. I am able to understand and work with the AI navigation for a set track, but is there an easier way to set it up so that it follows or chases the player? I’m looking to basically have the AI chase and ram at the player whenever possible, but proper documentation and discussion on vehicle movement to locations is slim to none. With the slim being extremely vague and not for my use case. Any help or areas I can be pointed to would be a life saver.