I’m having a weird issue with using splines. Right now the wheels ignore collision on created splines, but the body of the car will collide normally. I feel like maybe the wheels are looking for something that the spline doesn’t have that everything else does.
I tried going into the mesh of the spline and adding collision, swapping out materials, and double checking collision channels (which are set to Block All). Is the wheel trying to maybe cast a raycast that I need to setup on the spline itself?