CHANGELOG v1.4
Suspension constraint component
Rewind and replay sample
Improved sticky tires
Suspension relaxation damper option
Clutch power scale option
Minimap and ranking UI samples
Default physical material option
Improvements and bug fixes
Additional Notes:
-From now on it is strongly recommended to keep your root bone location to zero origin(0,0,0).
-Suspension constraint adds a joint to each wheel and updates their limits at each tick.
This works much better then “Hard Contact” option so this is the recommended solution now.
-You can use saveState/loadState methods to store and restore a vehicles state, FGearRewindReplay actor uses this methods.
-FGearRewindReplay may not be suitable for production since it is a framerate dependent solution.
-Sticky tire state is represented as a float instead of bool now.
This value is used to scale tire forces to get a more consistent behavior.
-Suspension damper param is divided into compression and relaxation damper params.
-If “Suspension Relexation Downforce” is checked, relaxation damper can generate forces that can pull the vehicle towards the ground.
-“Allow Wheel Rotation Against Engine” option had a bug that caused vehicles to move forward without throttling, it is fixed now.
-Clutch power scale can result jittery behavior if you use larger values.
-Feedback torque calculation is clamped to avoid weak responses caused by tire model problems.
-Rear gear max speed is also displayed in custom ui now.
-All vehicle components are accessible from(private access) BP now.
-We added more getter/setters for the extra components.
-“gearChanged” event is fired from FGearTransmission now.
-Telemetry is also displayed on clients now.
-FGearEffects will use the “Default Physical Material” if a surface has no physical material assigned.
-The last used vehicle in EnterExit demo will switch to parking mode(handbrake on) when unpossesed.
-OrbitCamera component active state is checked so that you can switch to alternate cameras now.
-We added a settings category under ProjectSettings->Game->FGearCommon
Currently you can only override replication settings for all vehicles here.