When using select local player for the gameplay debugger, it should select the gameplay debugger.
Steps to Reproduce
if you hit Shift+ ’ with the mass debugger category active it selects nothing because of FGameplayDebuggerCategory_Mass::OnEntitySelected setting the replicator. This should still respect the local player option no?
It is definitely not the intention! It seems likely this may be a bug introduced by changes made to support the new Mass Debugger. I see that picking the local player will work if it does not have a MassAgent component on it, but get the scenario you are experiencing once I added the component. Are you trying to get the Mass entity data from your player’s config, or are you wanting the debugger for all the other useful information it can provide for the local player? Toggling the Mass category off allows it to once more select local player as you would expect, but that does not help when wanting the Mass details for the local player.
-James
Thank you for the extra info. I have created a bug report for this. Here is a link to this bug on our public issue tracker: https://issues.unrealengine.com/issue/UE-297874. It may take a couple days to be approved and mirrored to our public site, but it will update. If you run into anything else or have other questions, please let us know.
-James
We’ve just been using the work around of turning off the category. In my case, I was just trying to debug the player, and that category just happened to be on was blocking me. I wasn’t actually trying to debug Mass at all.