Sometimes the string is empty and sometimes it loads it correctly. I can’t see any errors on the Quest or in the UE4 logs.
FString path = "/sdcard/test/test.json";
FString JsonString;
FFileHelper::LoadFileToString(JsonString, *path);
Sometimes the string is empty and sometimes it loads it correctly. I can’t see any errors on the Quest or in the UE4 logs.
FString path = "/sdcard/test/test.json";
FString JsonString;
FFileHelper::LoadFileToString(JsonString, *path);
This was just user error. The file was being emptied accidentally.