FFA mode players on same team

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Character

Summary

In Free For All mode players are spawning on the same team. Can’t shoot each other. I have seen it in my map and other creators maps.

Steps to Reproduce

In Island Settings set Teams to ‘Free for All’. For Team Size I tried ‘Dynamic’ and ‘1’. Same result. It is not all the time. It only seems to happen in Private/Public versions. Never noticed it in Edit mode. I noticed it using my three test PC’s which are all on the same router. I also noticed in this testing two of my EPiC/Fortnite ID’s were always ‘teamed’ with each other.

Expected Result

Free for all should be one player per team. Two+ players should NEVER be on the same team.

Observed Result

See above.

Platform(s)

Windows 10 PC

Additional Notes

A little more info…

When testing with Private versions:

PlayerA: Epic Creator Account Owner (Windows PC)
PlayerB: Administrator on Creator Account (Windows PC)
PlayerC: Administrator on Creator Account (Windows PC)

PlayerA and PlayerB start a game ALWAYS on same team.
PlayerA and PlayerC works great!
PlayerB and PlayerC works great!
PlayerA and PlayerB and PlayerC start game, PlayerA and B on same team, PlayerC alone.

If PlayerA and PlayerB are in the same game they get matched onto same team.

FYI I am controlling all three. All three PC’s on same router/internet connection.

This is only on Private Versions. In UEFN edit more works perfectly. I have uploaded about 20 different private versions changing every single setting/device I can think of to get FFA working and always the same result.

All three accounts are also Friends. They NEVER join in a party. Sometimes I key the private code, sometimes I click on “join game”

When I published the game it appeared to stop matching my players on the same team, however a new bug appeared. I am creating a separate issue for that. The mini scoreboard and main “m” key scoreboard showing different reults.

Fairly sure this is tied to the server crash the other day. I published a private version right before the server crash and that version is working perfectly. Every version since then is plagued with scoring issues and players spawning on the same team.

Never mind, I was using the save point device and had forgotten to uncheck “Save Teams” ugh.