Advanced Game Logging (GLS) - Feedback Page
The Game Logs System (GLS) is a must-have Unreal Engine 5 plugin for real-time log management in shipping builds, specifically tailored for desktop, mobile and console platforms.
GLS streamlines debugging and testing with an intuitive interface for filtering, searching, and visualizing logs, even under the strict constraints of release environments.
Its unique features include the ability to filter logs by classes, objects, network roles, PIE instance numbers, and custom tags, giving developers unmatched flexibility in log management.
Designed for developers and QA teams, GLS ensures seamless control over logs, enhancing efficiency and reliability across any project.
Key Features of GLS Plugin
 Real-time log viewing, even in shipping builds
 Real-time log viewing, even in shipping builds
 In-game overlay for seamless log monitoring during gameplay
 In-game overlay for seamless log monitoring during gameplay
 Advanced filtering by verbosity, category, class, object, and custom tags
 Advanced filtering by verbosity, category, class, object, and custom tags
 Named Tabs – organize logs by systems or tasks, saved between sessions
 Named Tabs – organize logs by systems or tasks, saved between sessions
↔️ Resizable filter panel – adjust UI layout to fit your workflow
 Animated indicators show when logs appear/disappear in each category
 Animated indicators show when logs appear/disappear in each category
 OR / AND filtering logic – switch between broad or strict matching
 OR / AND filtering logic – switch between broad or strict matching
 Hide logs with one click using the eye icon, with persistent settings
 Hide logs with one click using the eye icon, with persistent settings
 Sort categories by activity – most relevant logs always on top
 Sort categories by activity – most relevant logs always on top
 Clear logs without losing filters – dimmed categories remain visible
 Clear logs without losing filters – dimmed categories remain visible
 Multiplayer-ready – filter by PIE instance, controller ID, and network role
 Multiplayer-ready – filter by PIE instance, controller ID, and network role
 Works on all platforms, including mobile and consoles
 Works on all platforms, including mobile and consoles
 Save, reload, and export logs with full metadata and timestamps
 Save, reload, and export logs with full metadata and timestamps
 Persistent sessions – filters, tabs, panel sizes and UI state auto-restored
 Persistent sessions – filters, tabs, panel sizes and UI state auto-restored
 Handles up to 1 million logs with excellent performance
 Handles up to 1 million logs with excellent performance
 Customizable via Project Settings – tune log capture and display
 Customizable via Project Settings – tune log capture and display
 Built for developers & QA teams – streamline your debugging process
 Built for developers & QA teams – streamline your debugging process
Actively used in the development of our own AAA project, guaranteeing quality and fast support.
Useful links
- Changelog
- Documentation, Dev Blog
- Free Demo,
- Example Builds (Windows, Android)
- YouTube
