please, please help me!
The skin buff will be tougher tied into the player pawn and all, but the armor is easy if you intend to use the RNG this is a great read:
I chose to use static stats by setting :
Default modifier value - 1
Randomizer range - 0
Randomizer multiplier - 0
State modifier scale - 0
Initial Value constant - ### ← this will be your static value
Rating Value multiplier - 0
I hope that answered your question those are all in the stat settings of the armor for each used value.
If you would like to see my work-
I am attempting a similar project. I’m trying to tie in a buff (modified scuba tank buff) onto a leather armor piece. To make some tribe garb for our water base peoples. I cant get any form of activation or oxygen buff no matter what I have done : (