I have been trying to learn UE for the last 5 months or so and am getting nowhere
I feel like every time i get somewhere, something knocks me back
I follow one tutorial but and it all goes well, until i try to then follow another and its done a complete different way to the first…
I had a tiny test game working over steam no longer works
what worked yesterday doesnt work today in yet another engine update
I buy one asset that wont work with another
Every time i try to learn something its either out dated or too advanced for me.
I just wanted a character 1st/3rd person with some kind of multiplayer support but i just cant seems to get there
I bought animations/prototype games plugin this and that but one guy does it one way another guy does it a totally different way
I have reached out to some guys on here and they have tried to help me but nothing i learned so far is on any use in the script
I dunno…
I spent about 350 dollars, hours upon hours, seen every video on youtube and what have a got? Nothing but a collection of jigsaw pieces that just wont fit
When i get going on something i usually fly along but i cant seem to make any ground here
If anyone has a moment, please help me get my character set up, from there i can work on it/ take it apart, build on it
I have this page that shows the problem that has grounded me –> SEE HERE
If i can get this guy set up correctly and over IP or steam i know i will progress from there
I took a look at the executable you posted and can see a few bugs that should be easy fixes. I think the problems you are seeing are caused by a few different systems that are built for different game types. You mention going through tutorials, 's specifically, and also getting assets from the marketplace, but I’m not sure which ones. The exe is ok for finding bugs, but without seeing your Blueprints/Code, it will be hard to pinpoint the cause and solutions.
One thing that was fairly obviously a problem was that the third-person mesh and first-person mesh were not having their visibility set properly (or maybe there is not a first person mesh at all?). I was in first-person view and the third-person mesh was visible, but not the first-person hands.
When I pressed ‘Q’ and went into iron-sights, I could see the hands trembling like you described. The issue with that animation is that it’s not built for what you’re attempting to do, it was made for a third person mesh, which is why I think you are using the third-person mesh while in first person. That’ll only lead to more headaches if you don’t set up the mesh to hide the right parts. Here’s a tutorial for how to set it up where the third-person mesh will work in first-person: Unreal Engine 4 Complete Tutorials - Tutorial 3 - Changing from First to Third person camera. - YouTube
That won’t solve the hand shake though. The problem with that is the animation itself is swaying around. For that you’ll have to create a new animation of the hands not moving, but set in the shooting position, then have the animation BP blend that in like you do for the idle aiming animation. Another method could be to freeze the animation on a certain frame and have it use that, but it would take way too much finagling and you’d be better off just making the simple animation.
i have seen that tut, its how i set up the camera you spoke of…
you are right, the problem is the animation, but i didnt make it, i will try to cut the animation down to before the wobble but it will never be perfect
as for why i cant network loomans game or why shooter game wont work over steam anymore i am at a loss.
Fulltime or Freetime?
A DayZ clone in 5 Months alone very hard to accomplish for a beginner, if you ask me, even in fulltime. ^^
Buying other stuff is cool, but when “you” do not understand stuff “you” bought, you could not fix or extend on your own.
I do my stuff alone too and sometimes i like that feeling very much but when i am unmotivated, then not.
Motivation is all. I dunno why, but i find in UE4 together with Blender a perfect “anti-boredom-mass-destruction-weapon”.
Do not bite to hard in every bump, blocking your way.
Freeze it, come back later to it.
Every time i reopen an “old” BP from me, i could change stuff, in a better way then before and the time to understand my own noodlesalad is shrinking, but that’s only my basic stuff.
MP assets sometimes way more complicated for a beginner and confusing, because there are sometimes more then one road to rome.
Confusing yes.
Edit: I DL and started your character.exe Win7 64 loads forever, nothing else. 3-4 tasks character.exe running. Taskmanager kill not possible - reboot.
Hi… not a Dayz clone but a character set up (Used dayz as example as its how i wanted the character) . Not sure why the game didnt work for you, worked for above. Its true what you say about these pre made game modes, I dont see the point to them sadly too late. Anyone who understands them enough to use them could most likely make it themselves!
This is why i went back to the start and tried not to edit someone elses work from the inside out, but i cant even get my char set up correctly
Also, you don’t necessarily need to update UE4 every time there’s an update, look through the changes and if there’s anything important that you really need then consider updating, otherwise it could be a problem that could break your game if you update.
it could be a problem that could break your game if you update.
[/QUOTE]
Nail on the head!
This is the problem… one tutorial is for one version, another is for another version… one asset is for one character, another is for another character…
Do you know how many copies of my piece of s*1t game ive got already? Too many! Because every time i try to do something it usually breaks!
For things like a preview, you should definitely wait until the official release, since there’s too many updates. If there’s something not designed for the version you’re using, you then have to decide if it’s important enough for you to upgrade. As far as tutorials go, in my experience the changes aren’t significant enough that tutorials are useless, for the most part, maybe it’s just something where having more experience you are able to easily adjust if something isn’t quite the same way as it is in the instructions.
Im sure you are correct, with a bit more experience im sure i would “Spot the difference” and be able to work with out dated tuts but I am saying from someone who is keen to get into UE4, while it appears to the more advanced user that there is a lot of stuff out there, it being so choppy changey and not very cross compatible its very hard for someone like me to make ground!
Ill give you an example
I bought a “Starter” in the market and as i am not here to put anyone down i shall spare details
Anyway… I started trying to use animations I had bought with the starter i had bought which resulted in the character having bent arms.
When I asked the creator, he explained he used the an older character and i could not change it because it did not support the newer character…
I followed in detail one other UE tutorial which got me set up with a character alone… I was happy until i purchased a Inventory System which low and behold used a totally different setup than Unreals own 3p default with no character controller.
Later I purchased a set of weapons which all pointed down the opposite direction to the ones used in the “Starter”
I tried my hand at the “Survival Game” which used only c++ and no blueprints which had nothing to do with anything i had tried before
Its all mix and match and with engine updates and character changes and incompatible assets, this is not looking like a “Newbie” friendly environment
Don’t try and make your magnum opus on your first attempt.
Edit existing examples projects and do small things.
Take your time and build your confidence.
To get good at anything takes practice
As mention, you should only buy stuff you can understand.
The marketplace is not meant to be a “make cool game” button!
@morganmc
I tried your first cook again and same stuff. System slows down, perhaps 25% overall (hourglass/rotating circle) cursor forever.
Not possible to kill task, have to reboot.
Sometimes up to five of the character.exe are running.
Thats why i abandoned the idea of “learning a game engine” bleh… its cool when you get it on your hands feels like a giant sandbox minecraft game where you can do anything, but its pointless if i dont know how programming works and the math behind it all.Sure you can get some little game prototype running, or something decent with a bigger team, but i have no interest in singleplayer games, only massive games with players, yes thats mmo’s.
Thats why i started learning C++, OOP, OpenGL, linear algaebra, and more to add later. I will give more attention to this whole game engine’s hype when there will be dedicated tools to set up servers etc and better programming support not visual scripting.
If i cant learn what im aiming for i might aswell not learn at all, dont need useless blueprint skills where everything is hidden from you and then you stare like stupid at your blueprints not knowing how things work behind and why your game is broken.
Not sure if you are a troll and your comment is just random hate.
You abandoned learning Unreal, cause you think it’s pointless to use it if you don’t have experience in programming? But you are learning C++ and OpenGL to develop a massiv multiplayer online game (I guess then without an external engine?)?
I don’t want to crush your dreams, but even if you’ve learned C++ and OpenGL you will not just do a MMO. It’s a long process to learn how to make games. As many people already said, there is no “make awesome game”-button, not even a “make decent game”-button. You will make a lot of prototypes and little singleplayer games before you are going to make an MMO.
Do you even know that you can access the whole source code of UE4? You don’t need to use Blueprints, if you don’t like them.
See i dont understand how that can be my problem and not the engines or your computers problem. I mean its not like i made the exe myself! Its just some dodgy animation compiled and run by unreal
Yes i do not understand that too, disabled second display, checked drivers, no clue. Launched as admin and without, the same.
Which engine version are you using?
I cant see why or how it would run another instance of its self. Try right click “Open” or “Run as admin” instead of double clicking it… see how many instances you get. (EDIT: Sorry, just read again and see you already thought of that) As for not even being able to kill them it is most likely memory or processing being that you are running 3!
It is packed for 64 bit OS
you can kill it using this VBS if you need
Option Explicit
Dim objWMIService, objProcess, colProcess
Dim strComputer, strProcessKill
strComputer = “.”
strProcessKill = “‘Character.exe’”
Set colProcess = objWMIService.ExecQuery _
("Select * from Win32_Process Where Name = " & strProcessKill )
For Each objProcess in colProcess
objProcess.Terminate()
Next
WSCript.Echo "Just killed process " & strProcessKill _
& " on " & strComputer
WScript.Quit
’ End of WMI Example of a Kill Process
Are you also ready to learn assembler, cuda and shader language? Are you ready to debug why ATI card does blinking textures, NVidia makes all particles visible everywhere and Intel refuses to run at all? Are you ready to program some low level sound system or buy middleware for it? So you failed at making mmo in unreal engine and as solution to that you go for making own engine. Doing game engine alone is not possible anymore, i think lat time it could be done it was late 1990s.
Look at Uber studio, they are quite experienced, it took them several coders to make RTS game (planetary annihilation) that is simple compared to mmo. Yet they failed, because they tried to make game that was too complicated for manpower and funds they have. Also if you want to make game engine alone, you are looking at 20-30 years of coding. Cut down size of your project, I am afraid you will give up long before you have anything more than visual demo.
Also sit down and think what you are wanting to do in future, do you love fiddling with GPU registers, hex dumps and IDA? Or you rather do game. Just slow down, write on paper what you like in making games and what you dislike. Decide based on that. OR simply decide on what you could do, not on what you failed to do because you just tried to make most complicated thing you could think of. There is reason most people start from “Hello world” program.
But by then of course the big team with more experience and money will have beaten you to it and what you have created may have been “The ****” 10 years ago!