But you’ve done it. That’s the point.
I have another example: Angels Fall First those guys did great job considering it was 3 to 5 people most of the time.
IMO they almost tried to bite too much. They mostly were doing that game as second job or full time for years. While it was mindblowing game when they started (in 2004 i think), after years of hard work they released game, and most common complains are that graphics is outdated and gui is something confusing. Game has great gameplay, but complains are right, it has dated textures and models, because some of them were made years ago. It was fine until unreal 4 released, since then everybody expects unreal game to have unreal 4 quality, and they did game on UDK.
So when you are taking on impossible tasks alone are facing exactly same problem, if development of game takes more than 5 years your game will look outdated. I think in 5 or so years current AAA PC titles will be run on good tablets.
Sorry to OP for offtopic disscussion i was just trying to write my toughts, even if you cant relate.
Nawrot calm im not hater or anything, i love Unreal and epic, but its not exactly what i want, i tried to make small prototypes in Unity/unreal and realized i cant make anything of quality i cant become creative with algorithms/data/math i need to learn more low level programming in C++ to understand how everything works togheter. Ive constantly come across solutions for simple problems in UE C++ or Script on stackoverflow and such that i could have never tought off because i didnt/dont know enough progr/math/logic to do so.
There are tons of free libraries to do a lot of stuff you dont need to aquire anything.
Your comment is does not apply to me, i did not try to make an mmo, read again, i said the only games worth making are online games, singleplayers are too boring they feel empty no excitement in my view, i would not even bother learning programming and everything just for singleplayers i would rather abandon the idea altogheter.
Im not trying to build a game,or any game, just to get as good as possible in programming/maths/gamedevelopment.
2nd im not making an engine, an engine being a massive workshop where artists can easily use your tools to put togheter their idea of a game.And YES i would love making those tools but im not qulified to do so, and its not my goal, you can make simple games even with basic renderer in OGL/D3D, you dont need AAA flashy graphics/effects to have a cool game thats fun and addictive. There are tons of games out there like minecraft,runescape, slenderman game, five nights at freddys etc, sucess from something that looked like its a waste of time at a glance.
And last and the most important there are no jobs in Unreal Engine(at least not where i live,Romania) even if there are they will probably be taken by top programmers/artists, not by some hobyist that knows a little vector math and blueprints.
Due to that fact i decided to learn programming instead since you can find jobs everywhere, and what best way to become proficient in progr other than learning something that i love, graphics/game programming? you have all the engineering problems from general programming inside a game so plenty of learning opportunities.
Lets face it, use UE4 or code from scratch you are not going to build much by yourself, and since jobs are scarce in this domain its much better to stick to programming.
I tried, i made a nice character nice rigs in blender and all, but for what good?my animations where terrible couldnt get any better after months, you need motion capture to get anything decent, you need a studio or buy animations from others, cant do a quality game alone anyway.
Hi there,
I’ve posted on a few threads now giving newbies some starter advice, and one of the points I make are the evils of “complete” tutorials and marketplace assets. I would argue that newbies should not touch marketplace assets at all: they are for people who already know what they’re doing and just want to save some time by not reinventing the wheel.
A “complete” tutorial is one that shows you end-to-end how to make a fully working weapon, or a multiplayer first person shooter. Again, this is great if you understand the engine and just want to get some ideas on how to design and structure your code, but not if you want to learn the basics.
The problem with these things is that they encourage “black box thinking”: just write this code into this class file here and drop these animations here and it will all magically work! Problem is you have no idea why or how they work, so when you have issues you have no way to fix them, or to modify and extend them to suit your purposes.
To use an analogy, you’re trying to learn to cook by scraping bits from other people’s pre-cooked meals onto a single plate, and getting frustrated because the bits don’t taste nice together.
My advice would be to go back to basics. Learn in isolation how the different components work. How the camera is manipulated, how player movement is handled. Then use that knowledge to try prototyping your own weapon system and gameplay. You will get it wrong as first, but you will learn more from fixing those problems and getting something functioning than you ever could by copy/pasting bits of code that might as well be written in Chinese.
It will take you longer, but taking longer is better than never succeeding! Good luck.
Wish I could make explanations like this I would add not to ignore complete tutorials altogether though, as a newbie myself I’ve benefited a lot from taking pieces of these tutorials and joining them together. Also, don’t take a tutorial and use it as the start of a project, they work best when you use them as learning experience only.
Don’t try and make your magnum opus on your first attempt.
Edit existing examples projects and do small things.
Take your time and build your confidence.
To get good at anything takes practice
As mention, you should only buy stuff you can understand.
The marketplace is not meant to be a “make cool game” button!
BY
Thank you for the Help
You described the situation exactly, good analogy, but i ask you this…
Where do you get the information if not from these tools?
Yesterday morning at about this time I looked for help in getting a camera set up and while some guys came forward with a few tips I am still in the same place I was yesterday!
I slept 6 hours and walked the dog… other than that I was working on this!
So F frustrating!!!
I find the ue4 docs are good for simple examples. This one shows you how to put a camera in the level and use it as the “” camera for gameplay:
Don’t worry that your game doesn’t need a fixed-perspective camera, the idea here is to get used to the camera and how it works. Move it around, try modifying its blueprint to make it spin, or hover up and down, or move to always focus on the player.
The overall aim is not to learn how to make a particular kind of camera, it’s to learn how to use a camera so that you can write your own system that does exactly what it needs to, and when it breaks you can identify the problem and fix it yourself. That way you’re not hitting a brick wall every time it doesn’t work as expected, there is always some idea you might have on how to resolve the problem.
Go another way. Write down what you want exactly and pick out the basic parts first.
So many threads about tutorproblems and i can understand that, because of all the different Versions out there.
Learn variables, functions, interfaces first.
Hold it simple as possible. Look into tracing then.
That was my personal learning order and i started with no dev experience aside Gamemaker 3D, but only novice there.
Use Print String functions for everything. Setup own collision channels and play with that knowledge you gained at that point.
For me that was the point where really fun started.
I must laugh so hard, when i see that now ^^
Never give up
I hear you, I to feel the same way many times, I am beginner I have spent money on marketplace stuff, and all the time I think to myself " am I wasting my time" I leave what I am doing and move onto the next thing within UE4, and the next thing, then I look back and think “what have I actually accomplished, not much”, and I get frustrated that it’s almost an impossible task, this is what I do, I load up some games that I love Black Flag, Fallout, and other games made by different developers and pock around, have a look to see what people do, get some inspiration and go back to it. Seriously I have Dragon Age Inquisition and I have no idea what it is about, but boy do I know what their Assets look like. I pretty much stand my person in front of objects in the game move my camera around and learn about Assets placement and how they get used. It has almost ruined playing game for me I just can’t help myself now.
also for now spend a lot of time doing what you enjoy about it, don’t get bogged down with stuff that doesn’t concern you at this present time, I did and it didn’t work, remember that most people have gone to university and study game development and have work in the industry. It is your hobbie yes? Have fun with it.
One more thing is use the marketplace as a tool to help you learn how to create the game, not crate the game for you, when I look at buying a item on the marketplace I look at what I can learn from it fist, think of them as a working tutorial for you to use, brake them, disconnect stuff, move thing around, it dosnt matter if you brake it, just download a new version and brake it again, What I have tried to do with blueprint marketplace content is download the content open it up in one monitor then start a new project on anther and simply try to replated it one node at a time you will be surprised at what you can learn buy trying to figure out what the node is called and what it dose.
Wow, looks like you have a lot of new responses. I was just going to drop by again to follow up and also show you this cool first/third person template project: Learning Templates [Blueprint Power] - Programming & Scripting - Epic Developer Community Forums It’s #18 in the list. Figured that would be a better jumping off point for you.
Thanks … finally getting somewhere - YouTube