Feedback on the new docs site

The page navigation on Using the Low-Level Memory Tracker in Unreal Engine | Unreal Engine 5.1 Documentation seems to have documentation inside it which should be on the page rather than in the page navigation.

On a side note, do we ever see documentation being maintained on something like GitHub similar to how Microsoft maintains Microsoft Learn: Build skills that open doors in your career at Microsoft Docs · GitHub? It would be nice to be able to just submit pull requests for these kinds of minor fixes the community would be able to submit.

“animated” is spelled incorrectly on the header banner for this page.

There should be a BSP to static mesh hotkey, if there isn’t one currently

Hello there…

Why do you use .bmp images(screenshots) in the documentation …
it’s too fat for reading with weak internet :slight_smile:

thx

For the tutorial at Game-Controlled Cameras | Unreal Engine Documentation, there are 4 typos in the both “Finished Code” section. The code samples are labeled as MyPawn.h and MyPawn.cpp, but they should be CameraDirector.h and CameraDirector.cpp for both instances.

Found two little typos on this page: https://docs.unrealengine.com/en-US/…art/index.html
When the page talks about Layer Blend, it says “Depending on home many textures … will determine home many Layers”
“home” should be changed to “how”

Also, the guide says to create 3 layer blend elements but that last picture shows 5.

Also also, it would be nice if the guide said why Soil should be set to Weight Blend while the other layers are set to Height Blend.

And why is the Soil texture sample connected to the Snow height node? not explained.

EDIT: Thanks echo_four for the comment. Yes I’ve seen the updated page and all issues mentioned have been taken care of. I hope you see this because I don’t know how to reply to your comment

Hi epic , Ihave a big problem How to creat mobile multiplayer Game on unreal engine 4 ,Iam using ue4.16 , Please replay for this message Its so important

TSet documentation inconsistency:

  • As stated on this page: “…TSet has faster implementations of these operations, at the cost of not being able to use them as UPROPERTYs”.
  • But this page says that: “…If you mark the TSet with the UPROPERTY() macro and one of the editable keywords (EditAnywhere, EditDefaultsOnly, EditInstanceOnly), you can add and edit elements in Unreal Editor.”

This is really confusung in terms of documentation and leads into more questions about garbage collection and reflection of TSets.

Shucks. If no one has reported this yet, there are multiple mobile view issues specifically when in pertains to HTML tables.
here is a screenshot example - and, no you just can’t read any of the stuff that’s cut off on android.

This was the specific page, but it’s happening on almost anything with the same type of table.
https://docs.unrealengine.com/en-US/API/Editor/AnimGraph/UAnimGraphNode_RotateRootBone/index.html

Good job guys! I like new font and overall style 5 times more!

  1. Animation Blueprint - Idle and Walk States
    Broke

需要插件文档

The Environment Query System documentation just redirects to the documentation homepage.

Doc site is amazing. It is so easy to follow and understand. Unfortunately, I cannot get the input on the vehicle to work in the Vehicle User Guide, but that problem does not belong here.

the link to this documentation appears to be broken, anyone updating this page? Thanks.

The Painting on Meshes page (https://docs.unrealengine.com/en-US/Engine/UI/LevelEditor/Modes/MeshPaintMode/VertexColor/PaintingOnMeshes/index.html) is the only place I ever found information on this topic. Thank you for placing this here. But I cannot make it work in 4.19.2. I get a flat image covered with the color I chose which stays with the moving character after I hit play. But after, if I select another object, it disappears. Sometimes the whole scene turns white. And the color is flat so the 3d object looks like a paper cutout. I’d really like to get this working. Can you tell me anything about it. I haven’t seen a single tutorial on this feature in Youtube even though it apparently has been around since 4.13. Thanks in advance for any advice.

https://forums.unrealengine.com/unreal-engine/feedback-for-epic/documentation-feedback/1625105-feedback-on-the-new-docs-site?p=1626819#post1626819
The above is a reply to: Feedback on the new docs site - #14 by that_lightworker - Documentation Feedback - Unreal Engine Forums

My reply is: This is correct when using Microsoft Edge (and happens in any URL within the documentation as far as I can tell). I have attached a screenshot showing the search bar the user is speaking of that gives a 403 Forbidden error. The one circled with the X through it is problematic, but when using the magnifying glass (the one with the check mark) it works properly. Aain, seems to only happen when using Edge (at least for my machine). I do not have any web extensions or addons when using the documentation that could potentially cause this to happen. I have also attached two other screenshots showing the URLS of Chrome browser when using the search box and Edge (files properly named). As you can see, the URLS are both using BING search, however, the chrome URL is slightly different than Edge.

I just want to say thank you to whoever wrote the Unreal Engine 4 For Unity Developers section. The whole thing is great, you saved me so much time.

Hello,
Hope you’re having a great day. (Detail is after the Header information if you choose to want the detail)

For feedback purposes: Inconsistencies within the documentation Samples and Tutorial sub page projects: The documentation doesn’t state where the sample projects live.

For example, in the documentation path: Samples and Tutorials -> Engine Feature Examples -> Blueprints At the top: “An overview of the Blueprint Examples Showcase included with UE4.” I actually thought this was included somewhere in some supplied sample projects within the base engine/editor download as it says included with UE4 (Unreal Engine 4).

This page nor sub-pages state, that, in the Editor, you must go to the Marketplace(ex: from within Open Project), and click the Learn Tab. There lies the Blueprint Project under the Engine Feature Samples section.

This is also true here as well: Content Examples | Unreal Engine Documentation (documentation path: Samples and Tutorials -> Content Examples). It states:

"Content Examples represent an approach to training in which you can cross reference specialized example assets with corresponding documentation. Each Content Example consists of its own level within the Content Examples project. As you move through each level, you will see a series of numbered stands, each of which having its own example asset. By looking at the documentation for that Content Example and example number, you can read about how that example was created.

You should feel free to open any examples within the Content Example levels, change or edit them, make your own versions of them, and learn from how they were assembled. You may also use any of the examples in your own levels."

But no where in that text, or in any of the sub pages does it state that again, you must go to the Marketplace, Learn Tab, and under (for some reason) Engine Feature Samples there lies the Content Examples. I say, for some reason, because the documentation section for Content Examples is NOT under Engine Feature Samples, but directly under Samples and Tutorials. However, the Project it refers to is under Engine Feature Samples within the Learn section in the Epic Games Launcher. This is inconsistent. One may try to make a link (like me) that the outline of the Learn tab availability is set up to match the outline of the Documentation.

[=“patrick.ue4, post:57, topic:126746”]

the link to this documentation appears to be broken, anyone updating this page? Thanks.
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This. I was reading from this a week ago to learn how the AI system worked but now it’s completely missing.