Feedback on the new docs site

Yes, many pages are broken in this way. And apparently it only affects the pages I need :smiley:
Here’s another that’s busted:

the two side panels for “docs.unrealengine.com” is taking up too much visual real estate, please hide them.

I cant look up the other delegate C++ doc because they keep sending me back to the index.

Documentation doesn’t say where texture compression. And I cannot find it

Nel fare un video registrando sequenze con la versione 4.23 il level sequencer invece di renderizzarmi il video impostato sulle nuove camere, mi registra il video della camera del character, perchè?

Hello. I’ve been struggling for setting air absorption of the sound attenuation.

I don’t know why MinRange doesn’t work If I set this over 0. (like -300, -value works but 10 or 3000 is X)
I’ve known min-MAX range is the distance between where the actual air absorption start-ends.
LPF HPF min-MAX works ok. But can anyone tell me if i knew wrong.

Thank you.

When viewing the “Unreal Engine 4 For Unity Developers” page, the code in the “Scriptable Actor Blueprint Classes” section is mostly hidden by the “What’s on this page” box on the right of the screen, making it useless. An option to minimise this box would be great, as it’s not needed when just reading through the page and takes up a lot of screen space.

Am I missing something? It doesn’t require anything in order to setup guide for creating main menus, but literally in first step we have to open MainMenu Widget Blueprint which we didn’t create as per guide.

I think we have to have a bit more clarification here.

Hey, just a quick heads-up that the links to images looks broken for the Niagara quickstart

[Niagara Quick Start | Unreal Engine Documentation

](Niagara Quick Start | Unreal Engine Documentation)

Hello, the documentation pages for dynamic delegates, events, and multi-cast delegates are currently broken and just return to the docs main page:

The base page for Delegates is fine though:

What if you don’t have Open world demo collection and it is not on your “LEARN”

Hey guys. Great work on the new documentation! Your efforts are much appreciated. The links about C++ Delegates, Multicast Delegates, and Events seem to be broken. Clicking on them redirects to the home of the documentation page. It’s important topic so I decided to let you know :slight_smile:

Best regards.

Streamer HTTP Rest API missing page
https://docs.unrealengine.com/en-US/…API/index.html

Followed the linux unreal engine build guide, everything worked like a charm!

I have build two versions 4.24 and 4.25, the former one however crashes sometimes

Alembic File Importer | Unreal Engine Documentation Knowing this, we use a dot product to generate a range from 0-1 as a threshold to define when something should be hard versus soft. For example, a value closer to 1 would mean that the angle is larger resulting in a hard edge while closer to 0 would mean a soft edge. This information is then used to generate groups of normals which share soft edges. For each of these groups, we smooth the normals across the faces creating smooth faces. if you do dot product between two ( normalized ) normals, the smaller the angle the value is closer to 1.

Hello, the docs page for FString is broken now (it redirects to a blank main page):

Separately from that, one thing really disrupts my usage of the docs: every single day, the first time I want to use documentation search, the site bounces me back to the unrealengine.com main page and asks me to log in. Then once I do log in, I’m stuck at the main page, and I must backtrack to the docs page I was at, and re-type my search query manually.

This is a large recurring waste of my time, and it’s easily preventable. First, when I get a login redirect, that login should bring me to the page I tried to access, not to the main page. Second, my login has no reason to expire every day in the first place, just keep me logged in forever. And third, the docs search has no reason to require a login in the first place, especially when the actual docs content pages don’t require one - just remove that login requirement.

https://docs.unrealengine.com/en-US/…ine/index.html this page is suppose to show engine api reference but instead it shows documentation main page.


The C# to C++ section on the “get started from Unity” documentation is messed up https://docs.unrealengine.com/en-US/…ity/index.html

Could I upload to the Facebook gaming platform a project made in UE4? In which format may I have to export the project?

the development setup instructions seem to only be valid for Windows there’s no guidance for OSX developers https://docs.unrealengine.com/en-US/…tup/index.html