Feedback on the new docs site

Just to let you know and respect:

Debugging works with Ubuntu 19.10, UE4 4.24.2 and actual Android-Studio.

Can you please make the action button do something more useful than link to this thread? Like reporting an issue on the documentation page, to help to improve?
I’m often finding things that need clarification and don’t know where to report them.

Basic thing like web page skin selection doesn’t work. Will it be working?

I’m following the EQS quickstart guide

And think I found a few errors.
7 - AI Controller Setup / step 9.

*it says, For UpdateSightKey, add an **Actor **input called TargetActor.

I’m sure it was meant to say *UpdateTargetKey.

**Also. **step 11. says
When the AIStimulus does not successfully sense the Actor who has the tag of Player
I’m sure the author meant to say AIPerception as that’s what is sensing the AIstimuli.

Hope this helps

@echo_four Thanks but I’m finding ‘concerns’ almost daily and I feel like it should be handled in contextual manner, not one issue over another in a giant general thread.
Sometimes it’s little things like typos and such, sometimes key information is missing. If you want to offload some work to the community, maybe it should be a wiki. On the other side of the spectrum would be a ticket based support system. I would welcome either, the best would be having both.

When switching to the light version on chrome browser. The drop down for the light and dark version loads the drop down but you are unable to scroll down to see the options (when in the light version of the page)
When in the dark version, you can see them both. Now I am in the light version and stuck on it.

If we find a mistake in the docs, how can we help fix it? Github PR?

The tutorial for ‘‘Creating a Pause Menu’’ Creating a Pause Menu | Unreal Engine Documentation

There is missing information on what type of variable is it because I can’t connect the default type variable to the nodes that are shown on the picture.

I can’t find in PYTHON documentation - how to configure the following fields for unreal.MovieSceneSequence](unreal.MovieSceneSequence — Unreal Python 5.1 (Experimental) documentation):
View Range Start Time and View Range End Time

I used the following commands:


 set_playback_start(start_frame)
set_playback_end(end_frame)

set_playback_start_seconds(start_time)
set_playback_end_seconds(end_time)

set_view_range_start(start_time_in_seconds)
set_view_range_end(end_time_in_seconds)

set_work_range_start(start_time_in_seconds)
set_work_range_end(end_time_in_seconds)
 

 

but none of them set these fields, which are indicated by red arrows.
How can I find the desired instruction?

echo_four Ok so two specific issues I ran into recently:

  1. Gameplay debugger page should have some mention that its being deprecated. I couldnt get it to work and only in a config file I have found a mention that its being remade into a plugin. https://docs.unrealengine.com/en-US/Gameplay/Tools/GameplayDebugger/index.html Maybe its unrelated, maybe a bug with non-english keyboards, but still, it would be good to know the current status of the feature.

  2. Light functions should have a mention that they require shadow casting enabled to work. That cost me about an hour to figure out by trial and error.
    3.2 - Light Functions | Unreal Engine Documentation
    I know theres an image with shadow there, but its not exactly obvious when it`s not stated.

Did the AI stuff but it is extremely hard to know which blueprint is what. Seems like I did something wrong and cant figure out what. My AI is wether moving or having any gravitation. Just stays there like an static mesh. However I will delete all the trash and build some tutorial on youtube…

Think this waste of time was a lesson for me to never use the UE docs in the first place.

EDIT: Okay after deleting one “move to” and creating a new one it worked … No idea what the problem was

Don’t see Chaos in the 4.25 release.

Can you add the ability to post feedback on each documentation page, similar to the microsoft doco site.

Also can someone fix the USTRUCT page

The example is wrong.

[=“Acanku, post:360, topic:126746”]

Did the AI stuff but it is extremely hard to know which blueprint is what. Seems like I did something wrong and cant figure out what. My AI is wether moving or having any gravitation. Just stays there like an static mesh. However I will delete all the trash and build some tutorial on youtube…

Think this waste of time was a lesson for me to never use the UE docs in the first place.

EDIT: Okay after deleting one “move to” and creating a new one it worked … No idea what the problem was
[/]

It seems like something is wrong in the blueprints I’m working with. Even when everything compiles correctly, it keeps spitting errors. I assume some tick overlaps or something because when I set some ticks slower, I have waaaay less errors. But this is something I have to figure out in my project…

Thank you anyway!

Hello,
no Idea if this potential error already has been mentioned but in my understanding in the Multiplayer Programming Quickstart Guide in section 5.5 the Code has to be added to the constructor in the ThirdPersonMPProjectile.cpp not the .h .

[Suggestion] Please place dark/light theme selection tab on top of page not the bottom. Scrolling down everytime to change the theme while reading the docs is a bit bothersome. Thank you !

In some documentation ( Drag and Drop operation one for example Creating Drag and Drop UI | Unreal Engine Documentation ) it would be nice if the tutorial explained what something is used for when new blueprints/widgets is created (e.g. in this case the WidgetDrag) to teach the user what is going on, instead of being step by step reproduction of certain function. Would be better teaching material, and less just copying and not knowing what is going on till close to end :slight_smile:

I don’t know if this is the right place to report it, but in the Drag and Drop Operation tutorial it tells you to create a “Drag and Drop Operation” node, but if you write the name of the node in the right click menu, you won’t find it. However if you search it without “and” (or “&” like in my case) you can find the node. And when you place the node, the node has wrong header name (“Create Drag Drop Operation” instead of “Create Drag And Drop Operation” :slight_smile:

Some pages like the plugins overview page are broken, and just load to the index. This link comes up first in the result for search for plugins.

Same with the modules page: