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Good day mods

I was going through the tutorial Create a New Global Shader as a Plugin | Unreal Engine Documentation
But on the 24.1 version, it doesn’t work and crashes the engine if you do the tutorial step by step.
But the problem can be solved by the next step:
In Foo.cpp add next lines of code



void FFooModule::StartupModule()
{
    FString PluginDir = FPaths::Combine(FPaths::ProjectPluginsDir(), TEXT("Foo"));
    FString PluginShaderDir = FPaths::Combine(PluginDir, TEXT("Shaders"));
    AddShaderSourceDirectoryMapping(TEXT("/Plugin/Foo"), PluginShaderDir);
}