[feedback] cluttered distribution labels

I’m noticing that the title for the distribution data type in cascade is a little… cluttered: DistributionFloatConstant’/Game/Developers/Patrick/fx/BeamExample.BeamExample:ParticleModuleTypeDataBeam2_1.DistributionDistance’

Is there a reason all this info is needed? Could it just be ‘Float Constant’, ‘FloatConstantCurve’, etc.?

What you’re seeing is our automated system for displaying editable properties on an object. We have ways of making that more readable, I’ll add it to our task database!