I’m noticing that the title for the distribution data type in cascade is a little… cluttered: DistributionFloatConstant’/Game/Developers/Patrick/fx/BeamExample.BeamExample:ParticleModuleTypeDataBeam2_1.DistributionDistance’
Is there a reason all this info is needed? Could it just be ‘Float Constant’, ‘FloatConstantCurve’, etc.?