I’m noticing that cascade is not saving the custom static mesh that I loaded. When entering back into a system, after closing the cascade editor, it displays the default mesh.
Also, if properties like scale are used, those options need to be frequently reset.
I am not experiencing any issue when I test this.
- I create and name a new Particle System.
- Add a Mesh Data module to the Emitter
- Apply a custom imported StaticMesh as the mesh
- Save the Particle System
- Close Cascade
- Re-open the particle
And in every case the mesh is still being displayed. Are you performing different steps?
I should have been more clear: this is the geometry that can be placed in the viewport for reference, under the view menu.
Choose a custom static mesh to be referenced in the veiwport, try scaling it. Save close and re-open.
Thanks for the clarification. This issue is known about and in queue to be worked on.
Was this ever fixed? or is it still a known issue?
I would love to know if this was ever fixed… I currently cant seem to get it to work myself
This is still an issue.
I can’t find any way to save the Geometry Properties settings for the Cascade viewport. I can set it up the way I want but after closing that particle effect, it reverts back to the original settings. Is this stored in an .ini file or something that I can edit?