[FEEDBACK] Advanced Target System

I converted it to 4.17. The offscreenhud graph, specifically the get selected actors and the get owner PC functions stop working. Seems most other things work fine, but that is minor. The real issue I’m having is within the target component, specifically the look at selected target function. I have a character with an attached turret, the turret should point to the target i select. I figured I could just call this event from the turret and reference the characters target, however that didn’t work. I tried calling the event directly from my character, but unfortunately the mesh doesn’t turn to face the selected target. I was wondering if you or anyone had any ideas on how to implement this functionality. I also have some suggestions on how you can improve your system but those aren’t import at this time.

I appreciate your assistance.

Thanks.