I’m L. Newton, you may know me from my YouTube channel. Today I’m here to present my Advanced Target System! It is a component tool designed to make targeting a breeze. Say if you’re playing a RPG, and you’re a Player who needs to heal an Ally nearby. Or if you’re playing an RTS, you’re being flanked and you need to select units to send to protect the base. Or even if you’re playing a Side Scroller, you need to open a chest or other objects near by for pick up. This makes that all an one-click process.
This system works by simply adding an Actor Component called Target Component. This component allows an actor to Select, or be Selected. There are options which are exposed to control different behaviors depending on the type of control you want.
What I most liked was the top down selection system, the ability to Drag & Select Actors and I supose that when you click, you set a new location for them as well?!
I believe that the compatibility with first person and side scroller projects also increase the interest range of people on your package
This is great and its nice you allow the camera to smoothly follow a target! I’ll be looking forward to your documentation video. I was wondering if you had any idea how to simulate peripheral vision with this product? With a fast paced third person game an adjustable field of view would make it a tad more realistic. Nothing extreme but slight. I believe this may already be a feature in unreal though.
You make a point for actors you cannot see on the screen. Say directly behind you or completely off screen in a RTS situation, its probably important that you know they’re there. I can definitely introduce a feature which takes this into account.
Hey don’t sweat it. Take all the time you need. Another persons project im watching is also having a few issues. The switch to 4.8 created bugs and he had to do a few changes. Glad to see you value your work!