I haven’t that is my fault. I’m in that process now, outlining every step.
There is a way to do this actually. You may have to find a sweet spot, but if you look for the function LookAtSelectedTarget. You open it, and search for FindLookAtRotation in the Blue. Basically the delta applied to the Camera Rotation. Then if you change the Target of this function to the center of your selected enemies, including yourself. You can have the character camera focus on the position between all actors involved.
Let me know if that helps!