Oh yea, well I’m still working away! Hopefully I’ll have some good progress for you when you’re back.
update 4.9 Contd.

to everyone who has made a purchase – thank you! I appreciate everyone who has made a purchase and would like them to comment on their experience with the product. How has it worked for you? What hasn’t it worked for you? Your feedback is crucial to release improved updates, and creating a better tool for everyone else who purchases this tool.
Details:
> So I’ve finished the update for 4.9. I noticed strange behavior with the UMG widget. When they were clipped from the view of the camera, the UMG widget stopped ticking but still existed. This cause issue because I didn’t know if the user could see an actors title. I fixed this by watching the Event Destruct, and creating another operation which marks UMG widgets not ticking to be destroyed by the Target Owner (Player Controller).
> Implemented suggestions by SinineSiil (Thank you very much!)
> Fixed an issue which was causing the text to flicker.
> The system which manages which Widgets are in what state, owned by who, has been redeveloped. Previously I had redundant checks, so I broke more of the operations down to rudimentary task. This allowed me to remove the checks from every function, and moved it where it matter most – when it goes to added. This also helped with some of the text flicker issue, as what originally would happen is that a title that would exist. Would be removed, then re-added quickly. What happens now, is if the component needed to complete the operation already exist. Such as the title of the actor. Then it would skip this operation.
What I’m doing now:
I’m cleaning up the code, getting it ready for update. Working on video documentation of the individual components. I’ll be creating a playlist which will contain video how to’s or how any particular components works internally.