Hey,
I basically want to create a hole and be able to change parameters of this hole (without texture to stay flexible).
Any chance to realise this red wire? Converting to Texture2D or changing something in POM function?
Same for the “NormalFromHeightmap”-function…
Additional question:
Is it better to have more steps or more aggressive dither to remove artifacts (white->black)? Performance- & visual-wise
Thank you and hope you all have a great week
-David