Hi, guys, I was surprised that change vertex color in realtime is not supported with the Blueprints.
In Unity it is possible.
Reguest: realtime changing vertex colors in a specified position of the dynamic meshes through blueprints.
It is very important for our project because our damage model requires exactly this technique.
I use vertex colors as a mask for blending normal / damage textures and world-space displacement for vertices.
We do not use decals for this, since due to the nature of the project it is not a good solution.
We like UE4, as a whole it is excellent to the specifics of our project, in addition to this option.
And we would not want to move back to Unity, only because of this small lack.
Thanks