[Feature Request] Use enums in addition to booleans in the material editor

What i mean is:
since static booleans / switches are not part of the HLSL but just an editor feature to help developer to enable/diseble part of the material graph that need/not to be compiled, would be helpful to have enums for the same pourpose.

E.g.1: the developer could create n different effects and use an enum in the editor to let the graphic designer to freely choose which to use.
E.g.2: recently i made a single material that included 3 different graphs for the same displace effect to be used in 3 LODs and used 2 static switches in line to create 3 different material instance for the LODs, it would have been much clear and easy to have a single switch.

I don’t know if it is just never been thinked or there are engine-related issues/problems, but since the enun handling is already there for blueprints how difficult could it be to be ported into the material editor?


It would be great to have this feature.
Please add this feature :slight_smile: