since they are white squares, are you only using the alpha channel?
It would be really useful if the thumbnail on the icons for texture assets containing PNG files with alpha were generated with consideration to the file’s alpha channel.
In other words, it would be nice if the thumbnail showed what you see when you open the asset.
At the moment, my content browser just shows a collection of white squares which makes it take twice as long to find a given asset as it would if could just see what it’s a picture of.
I’ve just realised that all the ones that are just white squares have only white colour on them. They are actually four channel files (although now I see I could actually just make them greyscale images with an alpha channel). If I use any colour other than white it shows up in the thumbnail. This means it’s filling in the transparent areas with white to make the thumbnail.
My suggestion still stands though. It would be good if it filled in the transparent areas with the background used in the texture viewer rather than always defaulting to white.
It would be good if it filled in the transparent areas with the background used in the texture viewer rather than always defaulting to white.
Yes, this is also what i would like to have in content browser.
Would be a nice feature +1 If you have 10 textures in the directory it just shows white on white which makes it slower to use them.