Yes, I made some tweaks and now the button affects all selected actors.
Also I changed casting from UPrimitiveComponents to USceneComponents:
** ( I am insisting on this because I need it too! )
Yes, I made some tweaks and now the button affects all selected actors.
Also I changed casting from UPrimitiveComponents to USceneComponents:
** ( I am insisting on this because I need it too! )