Hello,
it would be nice if I can select a group of polygons/edges of a static mesh and add a simplified boxed collision just to the selected elements, that would make life so easier.
Imagine having a wall with a door hole in it, all I have to do is select the face on the top, add a box collision, select the 2 other faces and add 2 box collision to them and voila.
I know you can add a box and scale it to the element, but this is way faster and more accurate
Thank you