[FEATURE REQUEST] Sort Meshes by its triangle count

Hello, im not sure this feature is already in UE4 ( using 4.17.1. but i can’t find it ) and this question may be dumb question, but i want to ask.

Im recently optimizing my map to have low total triangles.  since my map had like 870000 triangles total, and i wanted to reduce them. ( and seems like statistics menu does not count foilage meshes so i think they must have much higher triangle count )

i was able to reduce them more than 50%. but i got some problem when placing decoration props.

i found my assets have good quaility but low triangles, and super high triangles with pretty good quaility, im keep trying to use good assets with low triangles. but its taking time to hover mouse to each assets to check its triangle count.

So, if there is a slider bar ( or something ) to sort meshes by triangle count.

Like, if i set to slider bar to 600, Content browser will show me meshes which have less than 600 triangles.

Thanks

To anyone who has been wondering about this:

You should go to the SETTINGS menu located in the upper right corner of a docked content tab, and display as COLUMNS.

Once you display as COLUMNS, you can click whichever sorting tab at the top you want.

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