Hi,
I would like to get info about this feature. I has been a while since similar question has been posted for UE 4.9 and there is no respose at all. I think it would be very usefull to have this option especially for C++ UE developers. Sometimes we all made mistakes leading to crashes like
WorldObject failed to route PostInitProperties. Call Super::PostInitProperties() in WorldObject::PostInitProperties().
where is obviously error made on our side and it’s pretty annoying to close and manually start new UE instance. I know you need to have feedback from us, so maybe this feature could be enabled for C++ projects only (if it is possible to know this info in crash time?).
We all will be very grateful if you implement this feature.