Feature Request - Rename objects with Default Name

Would it be possible to add an option to allow bulk renaming of assets back to their default name? By which i mean the name Unreal automatically selects when you add a new object.

This is especially useful for things like Emitters - my workflow is to just duplicate my emitters around my level and then change the template when needed, unfortunately this means my Outliner is full of Emitters with the same name that doesn’t reflect the Emitter template they’re using. Being able to just group select these objects and Bulk Reset Names would be amazingly handy.