[=cyaoeu;739107]
The panini projection was added in 4.9. The text at the bottom of the page says “Another way to use the panini projection is through a Material function outputing a world position offset to be pluged-in into the material’s world position offset input pin. This actually what Unreal Tournament uses instead of rendering the weapon at a different FOV to fix the perspective projection distortions. You may want to have a look at it in the UT’s github repository.”
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So… Anyone tried?