Just a couple of feature requests:
Per-Component FOV: The ability to have objects render at an FOV independent of the camera. This is just the same thing that UDKSkeletalMesh had back in UE3. As an obvious example, first-person arms and weapons are traditionally rendered at a lower FOV than the rest of the scene.
Render Layers: Not sure if this is the correct term or not but basically, I would like the ability to set components as “foreground” rendered. Again, the first-person objects would use this to ensure that they won’t clip into the world geometry.
These are two features which are extremely useful for FPS games, and it would be awesome to see them added back into Unreal. Is there any way they could be put into the roadmap?
Thanks, and keep up the epic work!