This is a small feature but an important one for anyone using multiple layers within a tilemap.
I am using tilemaps to texture flat floor surfaces in my cube based 2d/3d project by setting the gap between layers to 100 units. This works perfectly in execution but adjusting the tiles on each layer is a nightmare on a dense map with say, 20 levels of elevation. As you can see they all merge into one in the tilemap editor meaning any tactile placement is near impossible.
I would love to see this improvement to the tilemap editor, everything else with it seems to run relatively fluidly.
Thanks