As noted in this question I’d like to ask for at least adding this code to PhysXVehicleManager.cpp → RemoveVehicle(…) so we don’t need to recompile the engine every time there is new version and we add in a class with the NWheeledVehicle. I don’t say there need to be specifically this new class added as there is no special class for tank neither (well - I think) just please add this to the ‘switch’
case PxVehicleTypes::eDRIVENW:
((PxVehicleDriveNW*)PVehicle)->free();
break;
PS: The tag ‘crash’ is there because it crashes, when there is NWheeledVehicle which cannot be freed.