I have an emitter with a few parameters I want the user to be able to set; they’re currently emitter attributes that are set in Emitter Spawn. If I make them User Exposed parameters, however, not only can I not access them in the system, I can’t set default values for them in the emitter, either, which generally makes the preview disappear entirely (0 is the default value for floats and whatnot). I haven’t tried to set an emitter’s user parameter using a Set Niagara Variable node, but I have my doubts about that working, since that kind of node takes a system object reference.
What I would like to be able to do is make a user parameter in the emitter, set a default value for it so I can see how the system will look in the editor, and have that default value get inherited by the system running the emitter. That way, if I use the same emitter multiple times in a system, and I change the default value in the emitter, all of the instances of the emitter in the system are updated with it, unless any of the instances have had that value overridden.
I imagine that if a system did inherit User Exposed parameters from the emitters inside of it, it might append the names of those emitters to the parameter to differentiate them, ugly as it may be.
If there’s already a way to do this kind of thing somehow, how would I do it?