Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Summary
In the recent update there was a failed attempt to release umg widgets. These would have enabled a custom and statically fixed workaround for not having materials in verse driven widgets. However, these aren’t back yet, nor would umg widgets be flexible as a potential material_block
. Please expose that widget. It’s known to exist since pre public UEFN release. There’s a lot we creators could do with it, especially as parameterized materials are on the horizon.
Steps to Reproduce
material_block
is not exposed in the public verse digest.
material_block<native><epic_internal> := class(widget):
^~~~~~~~~~~~~~~ # kept internal
Expected Result
It should finally be made available.
Observed Result
It’s not available since at least a whole year.
Platform(s)
PC
The status of FORT-758592 incident has been moved from ‘Needs Triage’ to ‘Backlogged’.
For those who read along. Feel free to also leave a post in this thread on why you also want this widget or just your general support for it.
Here’s the known API surface:
# A widget to display a material.
material_block<native><epic_internal> := class(widget):
# The size this widget desired to be displayed in. Used only during initialization of the widget and not modified by SetDesiredSize.
DefaultDesiredSize<native><public>:vector2 = external {}
# The image to render. Used only during initialization of the widget and not modified by SetImage.
efaultImage<native><public>:material
# Tinting applied to the image. Used only during initialization of the widget and not modified by SetTint.
DefaultTint<native><public>:color = external {}
# Gets the size this widget desired to be displayed in.
GetDesiredSize<native><public>():vector2
# Gets the image to render.
GetImage<native><public>():material
# Gets the tint applied to the image.
GetTint<native><public>():color
# Sets the size this widget desired to be displayed in.
SetDesiredSize<native><public>(InDesiredSize:vector2):void
# Sets the image to render.
SetImage<native><public>(InImage:material):void
# Sets the tint applied to the image.
SetTint<native><public>(InColor:color):void
Here are the mentions when the widget has been removed:
1 Like