[Feature Request] Level Needs X,Y Tile Coords

Could ULevel get the Landscape Tile X,Y and a boolean that X,Y is valid?

Currently the only way I can find in-game to tell what tile a AActor was loaded into is by getting the AActor’s ULevel and then the ULevels UWorld, and parsing the GetName which is like “MyCoolLevel_x03_y02”. Very clumsy.

It appears from looking in the Engine source that in the editor the tile info is available.