[Feature Request] Importing outside Content during runtime

I want to be able to import an image from a proxy that will give me a path and create a texture from it. I then also want to create a material out of that texture and apply it to a static mesh. Right now i’m pretty sure unreal doesn’t do that. I have searched everywhere.

I created a way to import images in during runtime.
I used the code from the URL image downloader although it probably violates the EULA a little