Feature request: Implement proper 2D tools and features

Of all I’ve heard it seems that EPIC is not interested in 2D development anymore. I don’t know if Paper2D was made by EPIC but possibly you could contact one of the creators of such plugin to ask for a roadmap / future interests or you would likely have to do it yourself :). The 3D lighting is not all bad, I’ve seen some beautiful modern looking implementations of that but of course if you don’t need it for your style it’s just a performance hit. You could ignore the lighting system fully and do a shader based implementation, It depends on your style. For example, you can set up a shader which does not process lighting (unlit) and instruct the shader to add color / play with saturation / brightness based on input data like world location or by a texture you create from locations of “light sources” (think of a heatmap, you dynamically create some sort of minimap of light data yourself.), you can fake that all and get a Crypt of the Necrodancer style lighting. Works even as post process shader. For something more advanced like use of normal map textures / shadows etc you use the lighting system.

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