[Feature Request] Get VR Controller Model using IVRRenderModels in SteamVR

This would be great to have for prototyping and final products. Games could have the correct controller displayed depending on the current hardware, and developers would not have to import every single model for each controller… I feel as though this would be a great addition to Steam VR functionality in Unreal, and would help get past Unity’s Steam VR support (Unity’s Steam VR Plugin already has this)

Motion controller component>Visualisation