When importing a level, instead of spawning an actor with a light component, can the FBX importer directly spawn a light actor? I find that the way FBX imports light is not ideal because multiple lights cannot be changed at the same time.
When importing a level, instead of spawning an actor with a light component, can the FBX importer directly spawn a light actor? I find that the way FBX imports light is not ideal because multiple lights cannot be changed at the same time.