Unreal Engine is a great Game Engine that has a lot of cool features and awesome rendering quality. but when it comes to coding features it lacks. It doesn’t have a good support for C++ programmers. so, we need to depend on third-party plugins like Reshaper C++ and Visual Assist. Unreal Engine should create its official plugin for visual studio to handle thing on the programming side.
- Add complete IntelliSense that work for even Macro specifiers.
- Add Error Highlighting (at the current time I always get red underlines in my code but code work fine after compilation)
- Better hint for indicating errors and their solutions.
third party plugins provide IntelliSense which are slow and have a lot of features that I don’t need and it doesn’t handle errors which is very important for programmer.