I would love to see a feature where you can import assets at runtime.
Example:
Say you have blueprints that contain static meshes and stored in some filesystem on a server. You now have a UE4 client application that has some C++ code to do an API call at runtime out to your server and retrieves the blueprint. Once you successfully download the asset in memory I would love to “unpak” the asset and load it into the active level.
Use Case:
Ability to import user-created content at runtime.
Hello, if you look in your 4.xx program folder, see how the Templates are named? ‘TP_Project.uproject’ (I think) You could make a starter project with your ideal first setup, everything loaded, then save the project and copy or move it into your template folder, you could even do a separate one for 2D, 3D, VR etc, and it would always bring what you want in to a new project!