I spawn my Character using PlayerStart, so I cannot select my character from the debug filter dropdown menu in advance. Now, if I want to see the execution flow for debugging, I need to (1) eject, (2) select my character from the debug filter dropdown menu, (3) possess. Very cumbersome.
So as a fix, I suggest to add this option to the debug filter dropdown menu: “Attach to first spawned object”.
For purposes where you’re debugging the player character, this would be perfect.
Alternative (or additional) idea: “attach to controlled object” (would be more useful in a multiplayer situation).