I’m trying to get a standard clay + wireframe render going using the sequencer but so far I haven’t found a good universal solution (many of them rely on creating the wireframe texture for each exported model upon export)
So far the most reasonable solution would be to copy every single mesh in scene and apply a standard base material to one set, and the wireframe material to another so that the two overlap.
It would be good if the wireframe material mode were an option somewhere in a material function at least, allowing blending.
Cheers.