Feature Request: Ability to Discard Changes for Static Meshes or Blueprints

Hi everyone,

If you go under the edit menu in either the blueprint editor or static mesh editor, there is a section called “Undo History”. If you look in there you can undo any actions you have taken during the open editor session. All you should have to do is double click on the change that you want to revert to and it will undo all changes, you can step forward and backwards as necessary.